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* Standardized damage from breath acid, lightning, fire and frost.
* Removed the damage absorb of very high constitution.
* Max hit points are now a calculation based on:
  - Base hit points for class
  - Class's hit points per level multiplied by the player level
  - Hit point bonus per level for Constitution score multiplied by player level
* Tweaked hit point gains for each class.
* Created new data structure for holding all of the modifiers granted by gear.
* Removed max on attributes.
* Primary attribute of class automatically gets +2 to it.
* Removed weapons too heavy to wield.
* Strength no longer affects chance to hit.
* Weapon damage from strength is calculated now.
* Amount you can carry is calculated from strength now.
Last updated: August 20 2010 20:52:47.