* Released January 30, 2012
* Standardized damage from breathe acid, lightning, fire and frost.
* Removed the damage absorb of very high constitution.
* Max hit points are now a calculation based on:
- Class's bonus hit points.
- Class's bonus hit points, multiplied by the player level
- Hit point bonus for Constitution score, multiplied by player level
* Max mana is now a calculation based on:
- Base of 15 mana.
- 15 mana, multipied by player level.
- Mana bonus for Intelligence score, multiplied by player level.
* Tweaked hit point gains for each class.
* Created new data structure for holding all of the modifiers granted by gear.
* There is no longer a maximum on attributes.
* Primary attribute of class automatically gets +2 to it.
* Weapons can longer be too heavy to wield.
* Strength no longer affects chance to hit.
* Bonus weapon damage from strength is calculated and no longer a lookup.
* Carry weight from strength is calculated and no longer a lookup.
* Re-enabled new warlocks as they still haven't been replaced by two new classes.
* Can no longer get exhausted moving.